Description
Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant ideas in ways that are not exclusively linguistic. Drawing from art theory, this talk argues that the kinds of ideas one can experience practically and firsthand through ‘conceptual games’ can be of three kinds: socio-political, philosophical, or self-reflexive. Conceptual games that take a self-reflexive stance in particular communicate knowledge about games themselves, about their expressive conventions and their relationships to players’ expectations. While the quality of being self-reflexive does not by itself grant a game the status of a theoretical contribution to game studies, there are self-reflexive games that explicitly address theories and texts in the field. Among the few existing examples of self-reflexive games that were deliberately developed as scholarly contributions to game studies, Doors (the game) is discussed and analyzed as a particularly relevant case study.Period | 22 Feb 2024 |
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Event title | Extended Education: How Virtual Worlds Can Reshape Our Mind |
Event type | Conference |
Location | Turin, ItalyShow on map |
Degree of Recognition | International |
Related content
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Research output
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Doors (the game)
Research output: Online publication or Non-textual form › Software
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Game studies through ‘Conceptual Games’: The case of Doors
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review