Sensorimotor Contagion - Virtual Media Literacy Bleeding Into Real-Life Perception

Activity: Talk or presentation typesOral presentationScientific

Description

Have you ever tried to press CRTL + Z when making a mistake writing with pen on paper? This is an example of mistakenly applying sensorimotor skills tied to virtual literacy in real life. We frame this as a type of “contagion”. Game scholars describe contagion as adopting game avatars’ fictional behaviors in real-life after imaginatively identifying with these avatars (Gualeni & Vella 2020). This involves a “bleed” from imaginative to real-life practices (Fisher 2024). We, instead, move away from cases of “infectious imagination” to look at contagious real interactions with virtual elements that are not part of a fictional world, such as interfaces, controlling devices, or extradiegetic background music. We focus on cases where people (want to, mistakenly) perform real-life actions based on real-life perceptual cues, because they were conditioned to connect similar cues to said actions in virtual contexts. Think of a Dark Souls player whose body tenses up, as if bracing for a fight, because they suddenly hear music start in their real-life environment (a reliable indicator of an impending boss battle in Dark Souls).
Period13 Sept 2025
Event titlePerception in Games and Virtual Worlds
Event typeWorkshop
LocationBerlin, Germany, BerlinShow on map
Degree of RecognitionInternational

Keywords

  • videogames
  • enactivism
  • virtual reality
  • fiction
  • imagination
  • perception