Activity: Talk or presentation types › Oral presentation › Scientific
Description
Have you ever tried to press CRTL + Z when making a mistake writing with pen on paper? This is an example of mistakenly applying sensorimotor skills tied to virtual literacy in real life. We frame this as a type of “contagion”. Game scholars describe contagion as adopting game avatars’ fictional behaviors in real-life after imaginatively identifying with these avatars (Gualeni & Vella 2020). This involves a “bleed” from imaginative to real-life practices (Fisher 2024). We, instead, move away from cases of “infectious imagination” to look at contagious real interactions with virtual elements that are not part of a fictional world, such as interfaces, controlling devices, or extradiegetic background music. We focus on cases where people (want to, mistakenly) perform real-life actions based on real-life perceptual cues, because they were conditioned to connect similar cues to said actions in virtual contexts. Think of a Dark Souls player whose body tenses up, as if bracing for a fight, because they suddenly hear music start in their real-life environment (a reliable indicator of an impending boss battle in Dark Souls).