Activity: Talk or presentation types › Invited talk › Scientific
Description
Video games provide the players with a safe environment where to experience decision-making and its consequences. Such characteristics might make video games an effective tool to use to explore decision-making processes. This presentation will report the results obtained using The Walking Dead to explore facial markers characterizing decision-making and moral decision-making. The presentation will consist of 2 parts, the first one will illustrate the finding we obtained using a convolutional neural network to detect the facial action units involved in decision-making. The second part will report the results obtained when investigating the effects of moral decision-making on thermal variations in specific facial regions. The results of these studies together provide evidence of significant activity in the lower facial regions during the decision-making process and after having made moral decisions.
Period
30 Nov 2021
Held at
Philosophy and Ethics (P&E) Group (Eindhoven University of Technology), Netherlands