Description
L1 teachers expect quite a lot from their students when dealing with L1 literature. It is therefore important that teachers adequately equip them in developing their skills in reading, understanding, and reflecting on literature. But what happens when a digital method is used to achieve this all? As part of her PhD-research, Renate van Keulen developed a digital game to teach students how to reason about and with historical literature. Looking at the implementation of this game, this contribution tackles two main issues at hand in her class. First, we examine the effects of digitalization of literature teaching based on students’ assignments and evaluations. Second, based on an ethnographic interpretive inquiry focused on the teaching of literature via this digital method, we advance some considerations on what is gained and what is lost by these students when approaching reasoning about literature at the online-offline nexus. We conclude by reflecting on the current position of L1 teaching and the implications that digitalization and game-based learning platforms may have for students’ ownership of how to reason about literature.| Period | 2025 |
|---|---|
| Held at | Institute for Postgraduate English Studies, Sri Lanka |
| Degree of Recognition | International |
Related content
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Research output
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What happens when students engage in learning how to reason about Dutch historical literature in a digital game? A case study of an upper secondary school classroom in the Netherlands.
Research output: Contribution to journal › Article › Scientific › peer-review
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L1 Education in Times of Globalization, Digitalization and Super-Diversity: A Plea for an International Comparative Empirical-Interpretive Approach
Research output: Contribution to journal › Article › Scientific › peer-review
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Activities
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L1 Educational Studies in Language and Literature (Journal)
Activity: Publication peer-review and editorial work types › Editorial activity › Scientific