In this episode, Brandon Polite (Knox College | he/him) talks with Nele Van de Mosselaer (Tilburg | she/her) about her research on video game glitches. We begin by briefly discussion what glitches are. We then discussion what Van de Mosselaer calls "transgressive play," where players play in ways that the game designers didn't intend them to. We examine what separates genuine transgressive play from non-transgressive but peculiar ways of playing particular games and whether exploiting glitches in games is always transgressive. We then briefly discuss "game archaeology" before moving on to consider whether exploiting glitches means that players are playing a different game than the one created by the game's designers. We then consider whether glitches ever contribute to the narratives or fictional worlds of video games or always detract from them. And we discuss strategies players can use when glitches challenge a game's narrative or fictional world. We further discuss how weird the fictional worlds of video games are. We conclude by talking about just how silly glitches can sometimes be in video games and talk through a few delightful examples.