Comparison of two models for serious games analysis

  • M. Brandão Carvalho (Eindhoven University of Technology) (Creator)



In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.
Date made available7 Apr 2015
PublisherEindhoven University of Technology
Date of data production1 Apr 2015

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