Description
The key objective of the research was to empirically examine the validity of immersive multisensory VR (food) environments for modeling real-world food cue responses [FCR]. We conducted a lab-based "proof-of-principle" study to systematically compare individuals’ FCRs (i.e., self-reported craving and salivation levels) between a unisensory (vision only) VR environment, multisensory (vision + olfaction) VR environment, and a comparable real-life setting. Furthermore, we investigated possible mechanisms (i.e., presence) underlying FCR-enhancing effects of a multisensory VR environment. Research Questions: To what extent do individuals’ psychological (i.e., subjective craving) and physiological (i.e., salivary volume) responses to food cues (versus non-food cues) differ between a unisensory (vision only) VR environment versus a multisensory (vision + olfaction) VR environment versus a comparable real-life setting? What mechanisms underlie (indirect) FCR-enhancing effects of the multisensory VR environment? This lab-based study had a within-subjects cue exposure paradigm with a 2 (Stimuli Type: Non-food vs Food) by 3 (Exposure Mode: Unisensory VR vs Multisensory VR vs Real-life) factorial design. In total, there were 6 experimental conditions. Participants attended one screening session (~10 minutes) and one lab-based test session (~45 minutes) at the university, consisting of the six experimental conditions in a (pseudo)randomized order. During the test session, participants performed a cue exposure task in both virtual and real-life conditions, and answered a series of questionnaires.
Date made available | 24 Jun 2024 |
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Publisher | DataverseNL |