Keyphrases
Academic Discipline
6%
Actor-centred Approach
7%
Ancient Egypt
10%
Anthropology
6%
Apple
10%
Assassin's Creed
30%
Assassination
30%
Assassins
30%
Baptism
30%
Believers
10%
Bible
7%
Biblical Narrative
15%
Binding of Isaac
30%
BioShock Infinite
30%
Blasphemy
10%
Born Again
7%
Brotherhood
20%
Catholic
7%
Child Abuse
30%
Choice-based
7%
Christian
34%
Christian Tradition
15%
Christianity
7%
Christology
6%
Complex Narratives
10%
Crawler
7%
Creational Theology
6%
Critique of Religion
30%
Crucifixion
7%
Cultural Artifacts
6%
Dark Side of Creativity
7%
Day Settings
7%
Digital Games
61%
Divine
30%
Dungeons
15%
Eden
10%
Ethical Framework
7%
Ethical Gameplay
23%
Exceptionalism
10%
Five-level
7%
Four-step
7%
Game Design
7%
Game Information
15%
Game Research
7%
Gamers
7%
Genesis 22
15%
Global Domination
10%
Historical Order
10%
Human Consciousness
10%
Human History
10%
Human Individual
10%
Human Race
10%
Individual Freedom
10%
Instrumental Thinking
7%
Intermedial
7%
Ismaili
10%
Jewish Tradition
15%
Judas Iscariot
7%
Knights Templar
10%
Loading System
7%
Mary Magdalene
7%
Material Level
7%
Mental Abuse
7%
Meta-level
7%
Metanarrative
10%
Modernity
16%
Moral
7%
Moral Challenges
7%
Moral Dilemmas
30%
Moral Thinking
7%
Narrative Context
10%
Narrative Structure
7%
Narrative Text
7%
New Systematics
30%
Offending
10%
Only child
7%
Own Experience
7%
Physical Abuse
7%
Primary Series
10%
Redemption
30%
Reflexive
7%
Refund
10%
Religious Beliefs
10%
Religious Criticism
10%
Religious Rituals
10%
Research Collections
7%
Ritual Behaviour
10%
Ritual Practice
20%
Roguelike
7%
Rosary
7%
Seven Deadly Sins
7%
Super Wicked Problems
7%
Systematic Theology
30%
Templar Order
20%
Templars
10%
Ubisoft
10%
United States of America
10%
Video Games
100%
Wicked Problems
30%
Young children
7%
Arts and Humanities
Academic Discipline
6%
Ancient Egypt
10%
Assassination
30%
Battle
10%
believers
6%
Bible
7%
Biblical Narrative
7%
Biblical Stories
7%
Blasphemy
6%
Case Study
6%
Catholic
7%
Christian tradition
15%
Christianity
7%
Christology
6%
Contemporary Society
6%
Creeds
30%
Critical Analysis
6%
Criticism
36%
crucifix
7%
Cultural Artifact
6%
Cultural Values
6%
devout
6%
Digital culture
6%
Divinity
30%
Eden
10%
Evil
6%
Exceptionalism
6%
Fantastic
6%
Genesis
15%
Human Consciousness
10%
human history
10%
Human Race
10%
Individual Freedom
10%
Intertextual
7%
Jewish tradition
15%
Judas Iscariot
7%
Knight
10%
Mary Magdalene
7%
Mass Culture
6%
Mediator
6%
Meta-narrative
10%
Modern society
6%
Moral Theology
6%
Names
7%
Narrative
27%
Narrative Structure
7%
New Media
6%
nuances
7%
Online
6%
Possession
20%
Progression
10%
Protagonist
6%
Redemption
30%
Religion
30%
Religious Research
24%
Religious values
6%
Ritual
61%
Ritual Behavior
6%
Ritual Practice
20%
rivals
10%
Rosary
7%
Sacrifice
7%
Scholars
6%
Seven deadly sins
7%
Study of religion
6%
Systematic theology
30%
Thanatology
6%
Theological Approach
6%
USA
6%
Video Games
61%
World Domination
10%