Keyphrases
Virtual Reality
100%
Gait
66%
Muscle Activation
60%
Virtual Reality Exercise
60%
Visual Cues
36%
Randomized Controlled Trial
35%
Clinical Practice
33%
Whole-body
33%
Early Activation
30%
Gastrocnemius
30%
Rectus Abdominis
30%
Static Camera
30%
Gait Adaptation
30%
Obesity Treatment
30%
Gait Speed
30%
Clinical Efficacy
30%
Incongruity
30%
Human muscle
30%
Obesity
30%
Stumbling
30%
Onset Latency
30%
Virtual Reality Tools
30%
Tibialis Anterior
30%
Visual Input
26%
Locomotion
21%
Visual Perturbation
20%
Paraspinal
20%
Sensory Conditions
20%
Biceps Femoris
20%
Rectus Femoris
20%
Flexion
20%
Gravitational Force
20%
Locomotor Adaptation
20%
Body Mass Index
20%
Affect Responses
20%
University Hospital
20%
Deltoid
20%
Living with
20%
Motor Learning
20%
Eye Closure
20%
Misperception
18%
Balance Rehabilitation
17%
Gait Rehabilitation
17%
Gait Cycle
16%
Downhill
15%
Deceleration
15%
Healthy Adults
15%
Muscle Activation Patterns
15%
Braking
15%
Intervention Program
15%