Keyphrases
Virtual Reality
100%
Overview Effect
75%
Virtual Animals
68%
Mind Wandering
60%
Facial Expression
55%
Robotic Animals
43%
User Experience
43%
K-12 Education
42%
Virtual Characters
42%
Game Character
40%
Uncanny Valley
40%
Motor Imagery Brain-computer Interface
40%
Gamification
40%
Text-to-speech
40%
Emotional Faces
36%
Interlocutor
35%
Character Appearance
35%
Virtual Instructor
33%
Adaptation
32%
Astronaut
32%
Virtual Robot
31%
Robotics
30%
Nonverbal Behavior
30%
Young Subgroup
30%
Human-like
29%
Training Protocol
28%
Virtual Robotics
28%
Dutch
26%
Learning Gain
26%
Artificial Intelligence
26%
Automatic Detection
25%
Uncanny Valley Effect
25%
Nonverbal
25%
Vocal Features
25%
Virtual Reality Experience
25%
User Performance
25%
Vocal
23%
Mouse Behavior
23%
Instructional Video
23%
Empathy
23%
Yield Learning
23%
Classroom Environment
23%
Focus of Attention
22%
Planet Earth
20%
Importance of Appearance
20%
Animal Embodiment
20%
Wandering
20%
Clinical Empathy
20%
Body Orientation
20%
Immersive Media
20%
Computer Science
Virtual Reality
88%
Facial Expression
53%
User Experience
47%
Computer Interface
40%
Uncanny Valley
40%
Gamification
40%
Text To Speech
40%
Artificial Intelligence
25%
Attractiveness
21%
Pedagogical Agent
20%
Automatic Detection
20%
Speech Situation
20%
Matching Condition
20%
Generative Pre-Trained Transformer 4
20%
Data Augmentation
20%
Robot
17%
Training Material
15%
Design Experiment
14%
Experimental Design
14%
videogame
13%
Facial Animation
13%
Emotional Connection
10%
Individual Learning
10%
Educational Technology
10%
Technological Opportunity
10%
School District
10%
Cloud Computing
10%
Intelligent Tutoring System
10%
Learning Analytics
10%
Educational Programmes
10%
Technological Development
10%
Learning Performance
10%
Computer Hardware
10%
Experimental Paradigm
10%
Quality Education
10%
5G Mobile Communication
10%
Adaptive Process
10%
Service Teacher
10%
Microsoft Azure
10%
Learning Style
10%
Natural Language Processing
10%
Virtual Reality
10%
Future Development
10%
Machine Learning
10%
Learning System
10%
Visual Appearance
8%
Virtual Environments
7%
Automatic Classification
6%
Control Condition
6%
Facial Feature
6%