Keyphrases
Hearthstone
100%
Facial Expression
75%
Esports
69%
Player Experience
69%
Crisis Management
67%
Multimodal Study
60%
Management Game
60%
Player Behavior
52%
Crisis Management Training
45%
Stress Response
45%
Affective State
45%
Training Set
45%
Artificial Intelligence
45%
Learning Performance
39%
Expertise Level
39%
Video Player
39%
Response Modeling
37%
Andromeda
30%
Game Difficulty
30%
Facial Expression Analysis
30%
Center of Pressure Displacement
30%
Force Plate
30%
High-frequency Measurements
30%
Sensor Signals
30%
Player Rating
30%
Multimodal Stress
30%
Automated Modeling
30%
Game Narrative
30%
Blink Pattern
30%
Implicit Coordination
30%
Automated Generation
30%
Internet-assisted
30%
Artificial Intelligence Agents
30%
Chess Game
30%
Time Prediction
30%
Information Complexity
30%
Affect Annotation
30%
Avatar Control
30%
Peak-end Effect
30%
Learning Needs
30%
Telemetry
30%
Coordination Dynamics
30%
Sensor Technology
30%
Personalized Therapy
30%
Measurement Units
30%
Time Pressure
30%
Gamified
30%
Serious Games
30%
Time Effect
30%
Computer-based Training
30%
Computer Science
videogame
69%
Machine Learning
66%
Learning System
66%
Facial Expression
54%
Learning Performance
45%
Response Modeling
45%
Team Performance
45%
Artificial Intelligence
39%
Large Data Set
30%
Player Movement
30%
Prediction Time
30%
Physiological Response
30%
Frequency Measurement
30%
Relative Strength
30%
Annotation
30%
Physiological Sensor
30%
Competitive Game
30%
Recurrent Neural Network
30%
Serious Game
30%
Collective Intelligence
30%
Data Stream
30%
Related Feature
30%
Training Session
30%
Linear Relationship
30%
Team Member
30%
facial action
30%
Predictive Accuracy
30%
Long Short-Term Memory Network
30%
Measurement Unit
30%
Neural Network
30%
Intensity Response
15%
Human Machine Interface
15%
Behavioral Pattern
15%
Behavioral Feature
15%
Keyboard
15%
Training Data
15%
Responder
15%
Random Forest Classifier
15%
Considerable Amount
15%
Dashboards
15%
Multimodal Approach
15%
Decision-Making
15%
Cognitive Performance
15%
Design Criterion
15%
Gamification
15%
Time Monitoring
15%
Fold Cross Validation
15%
Interaction Term
9%
Average Accuracy
9%
Retrieve Information
6%