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Personal profile

Research interests

  • Artificial Intelligence, in particular in computer games
  • Machine Learning
  • Intelligent Agents
  • Knowledge Technology
  • Player Modeling
  • Player Profiling

More information can be found on my website: http://www.spronck.net

Current courses

Click here for my courses.

Keywords

  • Neural Networks
  • Computer Science
  • Gaming/Simulation
  • Knowledge Technology
  • Logic
  • Genetic Programming
  • Virtual Environments
  • Information Systems
  • Artificial Intelligence
  • Object Oriented Design
  • Machine Learning
  • Game Theory
  • Decision Support Systems
  • Programming Languages
  • Programming
  • Data Mining
  • Agents
  • Object Oriented Analysis

Fingerprint Dive into the research topics where Pieter Spronck is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

Air Engineering & Materials Science
Functional programming Engineering & Materials Science
Learning systems Engineering & Materials Science
Case based reasoning Engineering & Materials Science
Case-based Reasoning Mathematics
Encapsulation Engineering & Materials Science
cultural difference Social Sciences
Computer programming languages Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2001 2018

Modeling Behavioral Competencies In Crisis Management Scenarios

Mavromoustakos Blom, P., Bakkes, S. & Spronck, P., 2018.

Research output: Contribution to conferencePosterOther research output

Personalised Crisis Management Training on a Tablet

Mavromoustakos Blom, P., Bakkes, S. & Spronck, P., 2018, Foundations of Digital Games (FDG).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File

Playing Styles in StarCraft

Norouzzadeh Ravari, Y., Bakkes, S. & Spronck, P., 2018.

Research output: Contribution to conferencePaperOther research output

What Tabletop Players Think about Augmented Tabletop Games: A Content Analysis

Kosa, M. & Spronck, P., 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games . New York: ACM, 6

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Evolutionary Coorperation in a Multi-Agent Society

de Vries, M. & Spronck, P., 2017, Advances in Social Simulation 2015. Springer Verlag, p. 67-79 (Advances in Intelligent Systems and Computing; vol. 528).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

File