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Personal profile

Research interests

  • Artificial Intelligence, in particular in computer games
  • Machine Learning
  • Intelligent Agents
  • Knowledge Technology
  • Player Modeling
  • Player Profiling

More information can be found on my website: http://www.spronck.net

Current courses

Click here for my courses.

Keywords

  • Neural Networks
  • Computer Science
  • Gaming/Simulation
  • Knowledge Technology
  • Logic
  • Genetic Programming
  • Virtual Environments
  • Information Systems
  • Artificial Intelligence
  • Object Oriented Design
  • Machine Learning
  • Game Theory
  • Decision Support Systems
  • Programming Languages
  • Programming
  • Data Mining
  • Agents
  • Object Oriented Analysis

Fingerprint Dive into the research topics where Pieter Spronck is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2001 2019

Andromeda: A Personalised Crisis Management Training Toolkit

Blom, P. M., Bakkes, S. & Spronck, P., 2019, Andromeda: A Personalised Crisis Management Training Toolkit. p. 139-147 9 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Monitoring
Servers
Feedback
Sensors
Serious games

Modeling and adjusting in-game difficulty based on facial expression analysis

Blom, P. M., Bakkes, S. & Spronck, P., 1 Aug 2019, In : Entertainment Computing. 31

Research output: Contribution to journalArticleScientificpeer-review

Towards a Tabletop Gaming Motivations Inventory (TGMI)

Kosa, M. & Spronck, P., 2019, Proceedings of the International Conference on Videogame Sciences and Arts. Springer Verlag, Vol. 1164. p. 59-71 (Communications in Computer and Information Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Industry

Towards multi-modal stress response modelling in competitive league of legends

Blom, P. M., Bakkes, S. & Spronck, P., 1 Aug 2019, IEEE Conference on Computatonal Intelligence and Games, CIG. IEEE Computer Society, (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access
Sensors

Modeling Behavioral Competencies In Crisis Management Scenarios

Mavromoustakos Blom, P., Bakkes, S. & Spronck, P., 2018.

Research output: Contribution to conferencePosterOther research output