If you made any changes in Pure these will be visible here soon.

Personal profile

Research interests

  • Artificial Intelligence, in particular in computer games
  • Machine Learning
  • Intelligent Agents
  • Knowledge Technology
  • Player Modeling
  • Player Profiling

More information can be found on my website: http://www.spronck.net

Current courses

Click here for my courses.

Keywords

  • Neural Networks
  • Computer Science
  • Gaming/Simulation
  • Knowledge Technology
  • Logic
  • Genetic Programming
  • Virtual Environments
  • Information Systems
  • Artificial Intelligence
  • Object Oriented Design
  • Machine Learning
  • Game Theory
  • Decision Support Systems
  • Programming Languages
  • Programming
  • Data Mining
  • Agents
  • Object Oriented Analysis

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

Air Engineering & Materials Science
Functional programming Engineering & Materials Science
Learning systems Engineering & Materials Science
Case based reasoning Engineering & Materials Science
Encapsulation Engineering & Materials Science
Computer programming languages Engineering & Materials Science
Aging of materials Engineering & Materials Science
Engines Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2001 2018

Automatic Emotion Recognition from Mandarin Speech

Gu, Y., 2018, S.l.: [s.n.]. 175 p.

Research output: ThesisDoctoral ThesisScientific

Open Access
File

Detecting Social Signals with Spatiotemporal Gabor Filters

Joosten, B., 2018, S.l.: [s.n.]. 138 p.

Research output: ThesisDoctoral ThesisScientific

Open Access
File
Filter
Huns

Metacasanova: a High-performance Meta-compiler for Domain-specific Languages

di Giacomo, F., 2018, S.l.: [s.n.]. 179 p.

Research output: ThesisDoctoral ThesisScientific

Open Access
File

Modeling Behavioral Competencies In Crisis Management Scenarios

Mavromoustakos Blom, P., Bakkes, S. & Spronck, P., 2018.

Research output: Contribution to conferencePosterOther research output

Personalised Crisis Management Training on a Tablet

Mavromoustakos Blom, P., Bakkes, S. & Spronck, P., 2018, Foundations of Digital Games (FDG).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File