Keyphrases
Video Games
60%
Hearthstone
55%
In-domain
54%
Computer Generated Forces
52%
Machine Translation
50%
Dynamic Scripting
50%
Playing Style
50%
Blinking
50%
Game Development
50%
Facial Expression
49%
Serious Games
47%
Player Experience
45%
Artificial Intelligence
43%
Air Combat
41%
Sustainable Port
38%
Team Coordination
37%
High Performance
37%
Crisis Management
37%
Machine Learning
35%
Multimodal Study
33%
Neural Machine Translation
33%
Combat Behaviour
33%
Virtual Reality
33%
Management Game
33%
Tetris
33%
Quality Estimation
33%
Dagstuhl Seminar
33%
Port of Rotterdam
32%
Eye Aspect Ratio
31%
Training Set
30%
Player Behavior
29%
Online Video Games
29%
Training Simulation
27%
Esports
25%
Affective State
25%
Crisis Management Training
25%
Domain Adaptation
25%
Stress Response
25%
Machine Translation System
25%
Webcam
22%
Video Player
22%
Performance Level
22%
Expertise Level
22%
Learning Performance
22%
Competitive Game
22%
Game Design
22%
Domain Data
21%
Board Games
20%
National Culture
20%
Response Modeling
20%
Computer Science
Machine Translation
100%
Machine Learning
89%
Learning System
89%
videogame
63%
Artificial Intelligence
47%
Serious Game
41%
translation quality
39%
Facial Expression
36%
Virtual Reality
33%
Game Development
33%
Rule Base
33%
Machine Learning Technique
33%
Competitive Game
33%
Data Domain
30%
Domain Adaptation
26%
Learning Performance
25%
Random Forest Classifier
25%
Dashboards
25%
Response Modeling
25%
Collected Data
25%
Translation System
23%
Case Study
22%
Training Data
21%
Interestingness Measure
16%
Large Data Set
16%
Relative Strength
16%
Simulator Sickness
16%
Prediction Time
16%
Frequency Measurement
16%
Case-Based Reasoning
16%
Decentralized Approach
16%
Domain Expertise
16%
Annotation
16%
Physiological Response
16%
Laptop Computer
16%
Physiological Sensor
16%
Performance Metric
16%
Common Sense
16%
Utmost Importance
16%
Predictive Accuracy
16%
Optimal Combination
16%
Pattern Mining
16%
Measurement Unit
16%
Data Stream
16%
Related Feature
16%
Centralized Approach
16%
Long Short-Term Memory Network
16%
Systematic Analysis
16%
Gaze Direction
16%
Subgraphs
16%