A case study on Service-Oriented Architecture for Serious Games

Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giorgia Gazzarata, Jun Hu, Michael Kickmeier-Rust

Research output: Contribution to journalArticleScientificpeer-review

64 Downloads (Pure)
Original languageEnglish
Pages (from-to)1-10
Number of pages10
JournalEntertainment Computing
Volume6
DOIs
Publication statusPublished - Jan 2015
Externally publishedYes

Keywords

  • Adaptive Serious Games
  • Games for learning
  • Serious Games
  • Serious Games development
  • Service Oriented Architecture
  • Architecture Tradeoff Analysis Method

Cite this

Carvalho, M. B., Bellotti, F., Berta, R., De Gloria, A., Gazzarata, G., Hu, J., & Kickmeier-Rust, M. (2015). A case study on Service-Oriented Architecture for Serious Games. Entertainment Computing, 6, 1-10. https://doi.org/10.1016/j.entcom.2014.11.001
Carvalho, Maira B. ; Bellotti, Francesco ; Berta, Riccardo ; De Gloria, Alessandro ; Gazzarata, Giorgia ; Hu, Jun ; Kickmeier-Rust, Michael. / A case study on Service-Oriented Architecture for Serious Games. In: Entertainment Computing. 2015 ; Vol. 6. pp. 1-10.
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Carvalho, MB, Bellotti, F, Berta, R, De Gloria, A, Gazzarata, G, Hu, J & Kickmeier-Rust, M 2015, 'A case study on Service-Oriented Architecture for Serious Games', Entertainment Computing, vol. 6, pp. 1-10. https://doi.org/10.1016/j.entcom.2014.11.001

A case study on Service-Oriented Architecture for Serious Games. / Carvalho, Maira B.; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Gazzarata, Giorgia; Hu, Jun; Kickmeier-Rust, Michael.

In: Entertainment Computing, Vol. 6, 01.2015, p. 1-10.

Research output: Contribution to journalArticleScientificpeer-review

TY - JOUR

T1 - A case study on Service-Oriented Architecture for Serious Games

AU - Carvalho, Maira B.

AU - Bellotti, Francesco

AU - Berta, Riccardo

AU - De Gloria, Alessandro

AU - Gazzarata, Giorgia

AU - Hu, Jun

AU - Kickmeier-Rust, Michael

PY - 2015/1

Y1 - 2015/1

KW - Adaptive Serious Games

KW - Games for learning

KW - Serious Games

KW - Serious Games development

KW - Service Oriented Architecture

KW - Architecture Tradeoff Analysis Method

U2 - 10.1016/j.entcom.2014.11.001

DO - 10.1016/j.entcom.2014.11.001

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SP - 1

EP - 10

JO - Entertainment Computing

JF - Entertainment Computing

SN - 1875-9521

ER -

Carvalho MB, Bellotti F, Berta R, De Gloria A, Gazzarata G, Hu J et al. A case study on Service-Oriented Architecture for Serious Games. Entertainment Computing. 2015 Jan;6:1-10. https://doi.org/10.1016/j.entcom.2014.11.001