A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.

  • Matti Vuorre
  • , David Zendle
  • , Elena Petrovskaya
  • , Nick Ballou
  • , Andrew K. Przybylski

Research output: Contribution to journalArticleScientificpeer-review

Original languageUndefined/Unknown
JournalTechnology, Mind, and Behavior
DOIs
Publication statusPublished - 8 Nov 2021
Externally publishedYes

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