A Unified Model of Game Design, Through the Lens of User Experience

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Abstract

    In this paper, two cornerstone game design and research models — the Mechanics, Dynamics, Aesthetics framework and the magic circle — are revisited and inspected through a lens of user experience design. This suggests two aspects that are missing from these models: a clear distinction between the intended and actual player experience, and the inclusion of transfer of knowledge, actions, and emotions between the game world and the real world, as part of the player experience. Based on these observations, a new unified model is proposed.
    Original languageEnglish
    Title of host publicationCHI EA '21: Extended Abstracts of the 2021CHI Conference on Human Factors in Computing Systems
    PublisherACM
    Pages1–6
    Number of pages6
    DOIs
    Publication statusPublished - 8 May 2021
    Event2021 ACM CHI Virtual Conference on Human Factors in Computing Systems - Online, Yokohama, Japan
    Duration: 8 May 202113 May 2021
    https://chi2021.acm.org

    Conference

    Conference2021 ACM CHI Virtual Conference on Human Factors in Computing Systems
    Abbreviated titleCHI 2021
    Country/TerritoryJapan
    CityYokohama
    Period8/05/2113/05/21
    Internet address

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