A Unified Model of Game Design, Through the Lens of User Experience

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In this paper, two cornerstone game design and research models — the Mechanics, Dynamics, Aesthetics framework and the magic circle — are revisited and inspected through a lens of user experience design. This suggests two aspects that are missing from these models: a clear distinction between the intended and actual player experience, and the inclusion of transfer of knowledge, actions, and emotions between the game world and the real world, as part of the player experience. Based on these observations, a new unified model is proposed.
Original languageEnglish
Title of host publicationCHI EA '21: Extended Abstracts of the 2021CHI Conference on Human Factors in Computing Systems
PublisherACM
Pages1–6
Number of pages6
DOIs
Publication statusPublished - 8 May 2021
Event2021 ACM CHI Virtual Conference on Human Factors in Computing Systems - Online, Yokohama, Japan
Duration: 8 May 202113 May 2021
https://chi2021.acm.org

Conference

Conference2021 ACM CHI Virtual Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2021
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21
Internet address

Fingerprint

Dive into the research topics of 'A Unified Model of Game Design, Through the Lens of User Experience'. Together they form a unique fingerprint.

Cite this