Adaptive artificial intelligence in games

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and Computational Intelligence in Games (Dagstuhl 12191)
    EditorsS.M. Lucas, M. Mateas, M. Preuss, P. Spronck, J. Togelius
    Place of PublicationDagstuhl, Germany
    PublisherSchloss Dagstuhl-Leibniz-Zentrum fuer Informatik
    Pages69
    Publication statusPublished - 2012

    Publication series

    Name2
    Number5

    Cite this

    Spronck, P. H. M. (2012). Adaptive artificial intelligence in games. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and Computational Intelligence in Games (Dagstuhl 12191) (pp. 69). (2; No. 5). Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
    Spronck, P.H.M. / Adaptive artificial intelligence in games. Artificial and Computational Intelligence in Games (Dagstuhl 12191). editor / S.M. Lucas ; M. Mateas ; M. Preuss ; P. Spronck ; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2012. pp. 69 (2; 5).
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    author = "P.H.M. Spronck",
    year = "2012",
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    publisher = "Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik",
    number = "5",
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    Spronck, PHM 2012, Adaptive artificial intelligence in games. in SM Lucas, M Mateas, M Preuss, P Spronck & J Togelius (eds), Artificial and Computational Intelligence in Games (Dagstuhl 12191). 2, no. 5, Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 69.

    Adaptive artificial intelligence in games. / Spronck, P.H.M.

    Artificial and Computational Intelligence in Games (Dagstuhl 12191). ed. / S.M. Lucas; M. Mateas; M. Preuss; P. Spronck; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2012. p. 69 (2; No. 5).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Adaptive artificial intelligence in games

    AU - Spronck, P.H.M.

    PY - 2012

    Y1 - 2012

    M3 - Chapter

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    SP - 69

    BT - Artificial and Computational Intelligence in Games (Dagstuhl 12191)

    A2 - Lucas, S.M.

    A2 - Mateas, M.

    A2 - Preuss, M.

    A2 - Spronck, P.

    A2 - Togelius, J.

    PB - Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik

    CY - Dagstuhl, Germany

    ER -

    Spronck PHM. Adaptive artificial intelligence in games. In Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J, editors, Artificial and Computational Intelligence in Games (Dagstuhl 12191). Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik. 2012. p. 69. (2; 5).