Al for modern board games

P.H.M. Spronck, P. Cowling, A. Champandard, P.L. Lanzi, A. Paiva

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)
    EditorsS.M. Lucas, M. Mateas, M. Preuss, P. Spronck, J. Togelius
    Place of PublicationDagstuhl, Germany
    PublisherSchloss Dagstuhl - Leibniz fuer Informatik
    Publication statusPublished - 2012

    Publication series

    Name2
    Number5

    Cite this

    Spronck, P. H. M., Cowling, P., Champandard, A., Lanzi, P. L., & Paiva, A. (2012). Al for modern board games. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (2; No. 5). Dagstuhl, Germany: Schloss Dagstuhl - Leibniz fuer Informatik.
    Spronck, P.H.M. ; Cowling, P. ; Champandard, A. ; Lanzi, P.L. ; Paiva, A. / Al for modern board games. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). editor / S.M. Lucas ; M. Mateas ; M. Preuss ; P. Spronck ; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl - Leibniz fuer Informatik, 2012. (2; 5).
    @inbook{3d71875d1cc1432dae9873e69db54ecd,
    title = "Al for modern board games",
    author = "P.H.M. Spronck and P. Cowling and A. Champandard and P.L. Lanzi and A. Paiva",
    year = "2012",
    language = "English",
    series = "2",
    publisher = "Schloss Dagstuhl - Leibniz fuer Informatik",
    number = "5",
    editor = "S.M. Lucas and M. Mateas and M. Preuss and P. Spronck and J. Togelius",
    booktitle = "Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)",

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    Spronck, PHM, Cowling, P, Champandard, A, Lanzi, PL & Paiva, A 2012, Al for modern board games. in SM Lucas, M Mateas, M Preuss, P Spronck & J Togelius (eds), Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). 2, no. 5, Schloss Dagstuhl - Leibniz fuer Informatik, Dagstuhl, Germany.

    Al for modern board games. / Spronck, P.H.M.; Cowling, P.; Champandard, A.; Lanzi, P.L.; Paiva, A.

    Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). ed. / S.M. Lucas; M. Mateas; M. Preuss; P. Spronck; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl - Leibniz fuer Informatik, 2012. (2; No. 5).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Al for modern board games

    AU - Spronck, P.H.M.

    AU - Cowling, P.

    AU - Champandard, A.

    AU - Lanzi, P.L.

    AU - Paiva, A.

    PY - 2012

    Y1 - 2012

    M3 - Chapter

    T3 - 2

    BT - Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)

    A2 - Lucas, S.M.

    A2 - Mateas, M.

    A2 - Preuss, M.

    A2 - Spronck, P.

    A2 - Togelius, J.

    PB - Schloss Dagstuhl - Leibniz fuer Informatik

    CY - Dagstuhl, Germany

    ER -

    Spronck PHM, Cowling P, Champandard A, Lanzi PL, Paiva A. Al for modern board games. In Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J, editors, Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl, Germany: Schloss Dagstuhl - Leibniz fuer Informatik. 2012. (2; 5).