Al for modern board games

P.H.M. Spronck, P. Cowling, A. Champandard, P.L. Lanzi, A. Paiva

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)
    EditorsS.M. Lucas, M. Mateas, M. Preuss, P. Spronck, J. Togelius
    Place of PublicationDagstuhl, Germany
    PublisherSchloss Dagstuhl - Leibniz fuer Informatik
    Publication statusPublished - 2012

    Publication series

    Name2
    Number5

    Cite this

    Spronck, P. H. M., Cowling, P., Champandard, A., Lanzi, P. L., & Paiva, A. (2012). Al for modern board games. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (2; No. 5). Schloss Dagstuhl - Leibniz fuer Informatik.