Alertness, movement, and affective behaviour of people with profound intellectual and multiple disabilities (PIMD) on introduction of a playful interactive product: Can we get your attention?

R. van Delden, S. Wintels, W.M.W.J. van Oorsouw, V. Evers, P.J.C.M. Embregts, D. Heylen, D. Reidsma

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Background: New technology may stimulate active leisure activities for people with profound intellectual and multiple disabilities (PIMD). We conducted a study of an interactive ball that responded to gross body movement, focus of attention, and vocalisations of users with PIMD. The aim was to increase alertness and body movement and elicit more expressions of positive, or fewer of negative affect.

Method: Nine participants with PIMD played during 8–10 sessions. The movement was analysed automatically. Alertness and affective behaviour were coded manually. We analysed the last 5 sessions for each participant and compared 15 min of interaction with 15 min of rest.

Results: Clearly positive effects were seen for three participants. Effects were seen in the unexpected direction for four participants. No strong effects were found for the remaining three participants.

Conclusions: Interactive technologies may provide suitable activities for people with PIMD but individual differences play an important role.
LanguageEnglish
JournalJournal of Intellectual and Developmental Disability
DOIs
Publication statusE-pub ahead of print - 2019

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multiple disabilities
Leisure Activities
Individuality
new technology
Affective
interaction
Body Movement

Cite this

@article{d88a0ea606f14e7e9bd83a9f6351a5cb,
title = "Alertness, movement, and affective behaviour of people with profound intellectual and multiple disabilities (PIMD) on introduction of a playful interactive product: Can we get your attention?",
abstract = "Background: New technology may stimulate active leisure activities for people with profound intellectual and multiple disabilities (PIMD). We conducted a study of an interactive ball that responded to gross body movement, focus of attention, and vocalisations of users with PIMD. The aim was to increase alertness and body movement and elicit more expressions of positive, or fewer of negative affect.Method: Nine participants with PIMD played during 8–10 sessions. The movement was analysed automatically. Alertness and affective behaviour were coded manually. We analysed the last 5 sessions for each participant and compared 15 min of interaction with 15 min of rest.Results: Clearly positive effects were seen for three participants. Effects were seen in the unexpected direction for four participants. No strong effects were found for the remaining three participants.Conclusions: Interactive technologies may provide suitable activities for people with PIMD but individual differences play an important role.",
author = "{van Delden}, R. and S. Wintels and {van Oorsouw}, W.M.W.J. and V. Evers and P.J.C.M. Embregts and D. Heylen and D. Reidsma",
year = "2019",
doi = "10.3109/13668250.2018.1537845",
language = "English",
journal = "Journal of Intellectual and Developmental Disability",
issn = "1366-8250",
publisher = "Informa Healthcare",

}

TY - JOUR

T1 - Alertness, movement, and affective behaviour of people with profound intellectual and multiple disabilities (PIMD) on introduction of a playful interactive product

T2 - Journal of Intellectual and Developmental Disability

AU - van Delden, R.

AU - Wintels, S.

AU - van Oorsouw, W.M.W.J.

AU - Evers, V.

AU - Embregts, P.J.C.M.

AU - Heylen, D.

AU - Reidsma, D.

PY - 2019

Y1 - 2019

N2 - Background: New technology may stimulate active leisure activities for people with profound intellectual and multiple disabilities (PIMD). We conducted a study of an interactive ball that responded to gross body movement, focus of attention, and vocalisations of users with PIMD. The aim was to increase alertness and body movement and elicit more expressions of positive, or fewer of negative affect.Method: Nine participants with PIMD played during 8–10 sessions. The movement was analysed automatically. Alertness and affective behaviour were coded manually. We analysed the last 5 sessions for each participant and compared 15 min of interaction with 15 min of rest.Results: Clearly positive effects were seen for three participants. Effects were seen in the unexpected direction for four participants. No strong effects were found for the remaining three participants.Conclusions: Interactive technologies may provide suitable activities for people with PIMD but individual differences play an important role.

AB - Background: New technology may stimulate active leisure activities for people with profound intellectual and multiple disabilities (PIMD). We conducted a study of an interactive ball that responded to gross body movement, focus of attention, and vocalisations of users with PIMD. The aim was to increase alertness and body movement and elicit more expressions of positive, or fewer of negative affect.Method: Nine participants with PIMD played during 8–10 sessions. The movement was analysed automatically. Alertness and affective behaviour were coded manually. We analysed the last 5 sessions for each participant and compared 15 min of interaction with 15 min of rest.Results: Clearly positive effects were seen for three participants. Effects were seen in the unexpected direction for four participants. No strong effects were found for the remaining three participants.Conclusions: Interactive technologies may provide suitable activities for people with PIMD but individual differences play an important role.

U2 - 10.3109/13668250.2018.1537845

DO - 10.3109/13668250.2018.1537845

M3 - Article

JO - Journal of Intellectual and Developmental Disability

JF - Journal of Intellectual and Developmental Disability

SN - 1366-8250

ER -