Skip to main navigation Skip to search Skip to main content

All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain

  • Nick Ballou*
  • , Tamás Andrei Földes
  • , Matti Vuorre
  • , Thomas Hakman
  • , Kristoffer Magnusson
  • , Andrew K. Przybylski
  • *Corresponding author for this work

Research output: Working paperOther research output

Abstract

Psychological theories of media use often assume that subjective motivation affects observable behavior. Using video games as a test case, we examine this assumption by pairing repeated self-reports of motivation with objective digital trace data at scale. Across two datasets comprising tens of thousands of hours of gaming behavior, we test predictions derived from self-determination theory and the Basic Needs in Games (BANG) model, which posit that autonomy, competence, and relatedness experiences drive engagement. Study 1 (preregistered) analyzes 11k daily observations from 555 U.S. players with 30 days of multi-platform digital trace data. Study 2 (exploratory) examines 102k sessions from 9k PowerWash Simulator players, linking in-game experience prompts to behavioral logs. In both studies, need satisfaction was robustly associated with subjective states but showed weak or null associations with short-term gaming behavior, including subsequent play, session length, and return latency, across extensive preregistered and robustness analyses. These findings reveal a substantial motivation–behavior gap and suggest that SDT-based accounts may overestimate the role of need satisfaction in explaining when or how much people play.
Original languageEnglish
PublisherPsyArXiv Preprints
Number of pages24
DOIs
Publication statusPublished - 24 Jan 2026

Keywords

  • motivation
  • digital trace data
  • video games
  • self-determination theory
  • displacement
  • compensatory behavior

Fingerprint

Dive into the research topics of 'All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain'. Together they form a unique fingerprint.

Cite this