An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator

M. Vuorre*, K. Magnusson, N. Johannes, J. Butlin, A.K. Przybylski

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

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Abstract

The potential impacts that video games might have on players’ well-being are under increased scrutiny but poorly understood empirically. Although extensively studied, a level of understanding required to address concerns and advise policy is lacking, at least partly because much of this science has relied on artificial settings and limited self-report data. We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6 psychological survey instruments via in-game pop-ups. The data consists of 15,772,514 gameplay events, 726,316 survey item responses, and 21,202,667 additional gameplay status records, and spans 222 days. The data and codebook are publicly available with a permissive CC0 license.
Original languageEnglish
Article number662
Number of pages8
JournalScientific Data
Volume10
DOIs
Publication statusPublished - 2023

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