An internet-assisted Dixit-playing AI

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Abstract

This paper investigates the development of an Artificial Intelligence
(AI) agent which plays the voting phase of the board game Dixit.
Given a set of open cards and a lexical “hint” provided by a player,
our algorithm aims to predict which card the hint originally refers
to. The AI agent is developed using Machine Learning (ML) algo-
rithms for Natural Language Processing (NLP). The AI agent is
equipped with models that explore data of human-played games
and retrieves information from the internet to deal with any short-
age of information. We show that the Dixit AI agent we developed
is more accurate than the average human player in finding the card
which corresponds to a hint.
Original languageEnglish
Title of host publicationProceedings of the FDG2022
Subtitle of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games
Place of Publication New York, NY, United States
PublisherAssociation for Computing Machinery
Pages1-7
Number of pages7
ISBN (Print) 9781450397957
DOIs
Publication statusPublished - 4 Nov 2022
EventFDG22: 17th International Conference on the Foundations of Digital Games - Athens, Greece
Duration: 5 Sept 20228 Sept 2022

Conference

ConferenceFDG22: 17th International Conference on the Foundations of Digital Games
Country/TerritoryGreece
CityAthens
Period5/09/228/09/22

Keywords

  • Gaming
  • Dixit
  • Data Analysis

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