Abstract
This paper investigates the development of an Artificial Intelligence
(AI) agent which plays the voting phase of the board game Dixit.
Given a set of open cards and a lexical “hint” provided by a player,
our algorithm aims to predict which card the hint originally refers
to. The AI agent is developed using Machine Learning (ML) algo-
rithms for Natural Language Processing (NLP). The AI agent is
equipped with models that explore data of human-played games
and retrieves information from the internet to deal with any short-
age of information. We show that the Dixit AI agent we developed
is more accurate than the average human player in finding the card
which corresponds to a hint.
(AI) agent which plays the voting phase of the board game Dixit.
Given a set of open cards and a lexical “hint” provided by a player,
our algorithm aims to predict which card the hint originally refers
to. The AI agent is developed using Machine Learning (ML) algo-
rithms for Natural Language Processing (NLP). The AI agent is
equipped with models that explore data of human-played games
and retrieves information from the internet to deal with any short-
age of information. We show that the Dixit AI agent we developed
is more accurate than the average human player in finding the card
which corresponds to a hint.
Original language | English |
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Title of host publication | Proceedings of the FDG2022 |
Subtitle of host publication | Proceedings of the 17th International Conference on the Foundations of Digital Games |
Place of Publication | New York, NY, United States |
Publisher | Association for Computing Machinery |
Pages | 1-7 |
Number of pages | 7 |
ISBN (Print) | 9781450397957 |
DOIs | |
Publication status | Published - 4 Nov 2022 |
Event | FDG22: 17th International Conference on the Foundations of Digital Games - Athens, Greece Duration: 5 Sept 2022 → 8 Sept 2022 |
Conference
Conference | FDG22: 17th International Conference on the Foundations of Digital Games |
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Country/Territory | Greece |
City | Athens |
Period | 5/09/22 → 8/09/22 |
Keywords
- Gaming
- Dixit
- Data Analysis