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An internet-assisted Dixit-playing AI

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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    Abstract

    This paper investigates the development of an Artificial Intelligence
    (AI) agent which plays the voting phase of the board game Dixit.
    Given a set of open cards and a lexical “hint” provided by a player,
    our algorithm aims to predict which card the hint originally refers
    to. The AI agent is developed using Machine Learning (ML) algo-
    rithms for Natural Language Processing (NLP). The AI agent is
    equipped with models that explore data of human-played games
    and retrieves information from the internet to deal with any short-
    age of information. We show that the Dixit AI agent we developed
    is more accurate than the average human player in finding the card
    which corresponds to a hint.
    Original languageEnglish
    Title of host publicationProceedings of the FDG2022
    Subtitle of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games
    Place of Publication New York, NY, United States
    PublisherAssociation for Computing Machinery
    Pages1-7
    Number of pages7
    ISBN (Print) 9781450397957
    DOIs
    Publication statusPublished - 4 Nov 2022
    EventFDG22: 17th International Conference on the Foundations of Digital Games - Athens, Greece
    Duration: 5 Sept 20228 Sept 2022

    Conference

    ConferenceFDG22: 17th International Conference on the Foundations of Digital Games
    Country/TerritoryGreece
    CityAthens
    Period5/09/228/09/22

    Keywords

    • Gaming
    • Dixit
    • Data Analysis

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