Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate (Liberman, Samuels, & Ross, 2004). Framing effects are an empirically well-studied phenomenon. However, a coherent theoretical explanation of the observed effects is still lacking. We distinguish between two types of framings - valence framing and context framing - and provide an overview of three general classes of theories that may account for the observed changes in behaviour.
|Title of host publication||Proceedings of norms, actions, games (NAG 2016)|
|Editors||A. Hopfensitz, E. Lori|
|Place of Publication||Toulouse: Institute for Advanced Studies|
|Publication status||Published - 2016|