Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck

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    Abstract

    Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We
    discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhaning the player experience with elements
    not possible without AI. Index Terms—LARP,
    Original languageEnglish
    Publication statusPublished - 2020
    EventIEEE Conference on Games 2020 - Online, Osaka, Japan
    Duration: 24 Aug 202027 Aug 2020
    Conference number: 2
    https://ieee-cog.org/2020/

    Conference

    ConferenceIEEE Conference on Games 2020
    Abbreviated titleCoG2020
    Country/TerritoryJapan
    CityOsaka
    Period24/08/2027/08/20
    Internet address

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