Abstract
Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We
discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhaning the player experience with elements
not possible without AI. Index Terms—LARP,
discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhaning the player experience with elements
not possible without AI. Index Terms—LARP,
| Original language | English |
|---|---|
| Publication status | Published - 2020 |
| Event | IEEE Conference on Games 2020 - Online, Osaka, Japan Duration: 24 Aug 2020 → 27 Aug 2020 Conference number: 2 https://ieee-cog.org/2020/ |
Conference
| Conference | IEEE Conference on Games 2020 |
|---|---|
| Abbreviated title | CoG2020 |
| Country/Territory | Japan |
| City | Osaka |
| Period | 24/08/20 → 27/08/20 |
| Internet address |
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