A.R.M. - Augmented Reality Muscularity

Dirk J. J. Sweere, Martin P. Hughes, Martijn G. Van Laar, Lisa E. Rombout

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Abstract

    The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players’ motivation.
    Original languageEnglish
    Title of host publicationEntertainment Computing – ICEC 2018
    EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
    PublisherSpringer
    Chapter23
    Pages235-240
    ISBN (Electronic)9783319994260
    ISBN (Print)9783319994253
    DOIs
    Publication statusPublished - 25 Aug 2018
    EventEntertainment Computing 2018 - https://ispr.info/2018/02/21/call-17th-ifip-international-conference-on-entertainment-computing-icec-2018/, Poznan, Poland
    Duration: 17 Sept 201820 Sept 2018
    Conference number: 17

    Publication series

    NameEntertainment Computing – ICEC 2018
    Volume11112
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceEntertainment Computing 2018
    Abbreviated titleICEC 2018
    Country/TerritoryPoland
    CityPoznan
    Period17/09/1820/09/18

    Keywords

    • Augmented reality
    • Virtual body
    • Embodiment
    • Experience design
    • Exergaming

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