A.R.M. - Augmented Reality Muscularity

Dirk J. J. Sweere, Martin P. Hughes, Martijn G. Van Laar, Lisa E. Rombout

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players’ motivation.
Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2018
EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
PublisherSpringer
Chapter23
Pages235-240
ISBN (Electronic)9783319994260
ISBN (Print)9783319994253
DOIs
Publication statusPublished - 25 Aug 2018
EventEntertainment Computing 2018 - https://ispr.info/2018/02/21/call-17th-ifip-international-conference-on-entertainment-computing-icec-2018/, Poznan, Poland
Duration: 17 Sept 201820 Sept 2018
Conference number: 17

Publication series

NameEntertainment Computing – ICEC 2018
Volume11112
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceEntertainment Computing 2018
Abbreviated titleICEC 2018
Country/TerritoryPoland
CityPoznan
Period17/09/1820/09/18

Keywords

  • Augmented reality
  • Virtual body
  • Embodiment
  • Experience design
  • Exergaming

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