Artificial and computational intelligence in games

S.M. Lucas (Editor), M. Mateas (Editor), M. Preuss (Editor), P.H.M. Spronck (Editor), J. Togelius (Editor)

    Research output: Book/ReportBook editingScientificpeer-review

    Original languageEnglish
    Place of PublicationSaarbrucken/Wadern, Germany
    PublisherDagstuhl Publishing
    ISBN (Print)9783939897620
    Publication statusPublished - 2013

    Publication series

    NameDagstuhl Follow-Ups
    No.6

    Cite this

    Lucas, S. M., Mateas, M., Preuss, M., Spronck, P. H. M., & Togelius, J. (Eds.) (2013). Artificial and computational intelligence in games. (Dagstuhl Follow-Ups; No. 6). Saarbrucken/Wadern, Germany: Dagstuhl Publishing.
    Lucas, S.M. (Editor) ; Mateas, M. (Editor) ; Preuss, M. (Editor) ; Spronck, P.H.M. (Editor) ; Togelius, J. (Editor). / Artificial and computational intelligence in games. Saarbrucken/Wadern, Germany : Dagstuhl Publishing, 2013. (Dagstuhl Follow-Ups; 6).
    @book{6ee0d5d675454ecfb28a94ed8c4a3749,
    title = "Artificial and computational intelligence in games",
    editor = "S.M. Lucas and M. Mateas and M. Preuss and P.H.M. Spronck and J. Togelius",
    year = "2013",
    language = "English",
    isbn = "9783939897620",
    series = "Dagstuhl Follow-Ups",
    publisher = "Dagstuhl Publishing",
    number = "6",

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    Lucas, SM, Mateas, M, Preuss, M, Spronck, PHM & Togelius, J (eds) 2013, Artificial and computational intelligence in games. Dagstuhl Follow-Ups, no. 6, Dagstuhl Publishing, Saarbrucken/Wadern, Germany.

    Artificial and computational intelligence in games. / Lucas, S.M. (Editor); Mateas, M. (Editor); Preuss, M. (Editor); Spronck, P.H.M. (Editor); Togelius, J. (Editor).

    Saarbrucken/Wadern, Germany : Dagstuhl Publishing, 2013. (Dagstuhl Follow-Ups; No. 6).

    Research output: Book/ReportBook editingScientificpeer-review

    TY - BOOK

    T1 - Artificial and computational intelligence in games

    A2 - Lucas, S.M.

    A2 - Mateas, M.

    A2 - Preuss, M.

    A2 - Spronck, P.H.M.

    A2 - Togelius, J.

    PY - 2013

    Y1 - 2013

    M3 - Book editing

    SN - 9783939897620

    T3 - Dagstuhl Follow-Ups

    BT - Artificial and computational intelligence in games

    PB - Dagstuhl Publishing

    CY - Saarbrucken/Wadern, Germany

    ER -

    Lucas SM, (ed.), Mateas M, (ed.), Preuss M, (ed.), Spronck PHM, (ed.), Togelius J, (ed.). Artificial and computational intelligence in games. Saarbrucken/Wadern, Germany: Dagstuhl Publishing, 2013. (Dagstuhl Follow-Ups; 6).