@inbook{b9fec9402d0a471db7abce085dd2de07,
title = "Attitude measurement with board games in transportation nodes",
abstract = "Transportation systems are complex yet vital{\^A} infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such{\^A} infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.",
keywords = "Airport management, Board games, Digital games, Freight transport, Simulation games",
author = "Shalini Kurapati and Maria Freese and Ioanna Kourounioti and Heide Lukosch and Geertje Bekebrede and Thijs Smit and {van Meijeren}, Jaco and {van Nuland}, Bas and {van Veen}, Linda",
year = "2018",
month = jan,
day = "1",
doi = "10.1007/978-3-319-91902-7_15",
language = "English",
isbn = "9783319919010",
volume = "10825 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "148--157",
booktitle = "Simulation gaming - Applications for sustainable cities and smart infrastructures",
address = "Germany",
}