Attitude measurement with board games in transportation nodes

Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2 Citations (Scopus)


Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.
Original languageEnglish
Title of host publicationSimulation gaming - Applications for sustainable cities and smart infrastructures
Subtitle of host publication48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
PublisherSpringer Verlag
Number of pages10
Volume10825 LNCS
ISBN (Print)9783319919010
Publication statusPublished - 1 Jan 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)


  • Airport management
  • Board games
  • Digital games
  • Freight transport
  • Simulation games


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