Attitude measurement with board games in transportation nodes

Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.
Original languageEnglish
Title of host publicationSimulation gaming - Applications for sustainable cities and smart infrastructures
Subtitle of host publication48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
PublisherSpringer Verlag
Pages148-157
Number of pages10
Volume10825 LNCS
ISBN (Print)9783319919010
DOIs
Publication statusPublished - 1 Jan 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Fingerprint

Large scale systems
Decision making

Keywords

  • Airport management
  • Board games
  • Digital games
  • Freight transport
  • Simulation games

Cite this

Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., ... van Veen, L. (2018). Attitude measurement with board games in transportation nodes. In Simulation gaming - Applications for sustainable cities and smart infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers (Vol. 10825 LNCS, pp. 148-157). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). Springer Verlag. https://doi.org/10.1007/978-3-319-91902-7_15
Kurapati, Shalini ; Freese, Maria ; Kourounioti, Ioanna ; Lukosch, Heide ; Bekebrede, Geertje ; Smit, Thijs ; van Meijeren, Jaco ; van Nuland, Bas ; van Veen, Linda. / Attitude measurement with board games in transportation nodes. Simulation gaming - Applications for sustainable cities and smart infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS Springer Verlag, 2018. pp. 148-157 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inbook{b9fec9402d0a471db7abce085dd2de07,
title = "Attitude measurement with board games in transportation nodes",
abstract = "Transportation systems are complex yet vital{\^A} infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such{\^A} infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.",
keywords = "Airport management, Board games, Digital games, Freight transport, Simulation games",
author = "Shalini Kurapati and Maria Freese and Ioanna Kourounioti and Heide Lukosch and Geertje Bekebrede and Thijs Smit and {van Meijeren}, Jaco and {van Nuland}, Bas and {van Veen}, Linda",
year = "2018",
month = "1",
day = "1",
doi = "10.1007/978-3-319-91902-7_15",
language = "English",
isbn = "9783319919010",
volume = "10825 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "148--157",
booktitle = "Simulation gaming - Applications for sustainable cities and smart infrastructures",
address = "Germany",

}

Kurapati, S, Freese, M, Kourounioti, I, Lukosch, H, Bekebrede, G, Smit, T, van Meijeren, J, van Nuland, B & van Veen, L 2018, Attitude measurement with board games in transportation nodes. in Simulation gaming - Applications for sustainable cities and smart infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. vol. 10825 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer Verlag, pp. 148-157. https://doi.org/10.1007/978-3-319-91902-7_15

Attitude measurement with board games in transportation nodes. / Kurapati, Shalini; Freese, Maria; Kourounioti, Ioanna; Lukosch, Heide; Bekebrede, Geertje; Smit, Thijs; van Meijeren, Jaco; van Nuland, Bas; van Veen, Linda.

Simulation gaming - Applications for sustainable cities and smart infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS Springer Verlag, 2018. p. 148-157 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Attitude measurement with board games in transportation nodes

AU - Kurapati, Shalini

AU - Freese, Maria

AU - Kourounioti, Ioanna

AU - Lukosch, Heide

AU - Bekebrede, Geertje

AU - Smit, Thijs

AU - van Meijeren, Jaco

AU - van Nuland, Bas

AU - van Veen, Linda

PY - 2018/1/1

Y1 - 2018/1/1

N2 - Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.

AB - Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.

KW - Airport management

KW - Board games

KW - Digital games

KW - Freight transport

KW - Simulation games

U2 - 10.1007/978-3-319-91902-7_15

DO - 10.1007/978-3-319-91902-7_15

M3 - Chapter

SN - 9783319919010

VL - 10825 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 148

EP - 157

BT - Simulation gaming - Applications for sustainable cities and smart infrastructures

PB - Springer Verlag

ER -

Kurapati S, Freese M, Kourounioti I, Lukosch H, Bekebrede G, Smit T et al. Attitude measurement with board games in transportation nodes. In Simulation gaming - Applications for sustainable cities and smart infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS. Springer Verlag. 2018. p. 148-157. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91902-7_15