Beauty or the beast

Importance of the attraction of educational games

G Bekebrede, C Harteveld, HJG Warmelink, SA Meijer

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationStudent usability in educational software and games: improving experiences
PublisherIGI Global
Pages138-160
Number of pages23
ISBN (Print)978-1-466-61988-3
Publication statusPublished - 2013

Cite this

Bekebrede, G., Harteveld, C., Warmelink, HJG., & Meijer, SA. (2013). Beauty or the beast: Importance of the attraction of educational games. In Student usability in educational software and games: improving experiences (pp. 138-160). IGI Global.
Bekebrede, G ; Harteveld, C ; Warmelink, HJG ; Meijer, SA. / Beauty or the beast : Importance of the attraction of educational games. Student usability in educational software and games: improving experiences. IGI Global, 2013. pp. 138-160
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Bekebrede, G, Harteveld, C, Warmelink, HJG & Meijer, SA 2013, Beauty or the beast: Importance of the attraction of educational games. in Student usability in educational software and games: improving experiences. IGI Global, pp. 138-160.

Beauty or the beast : Importance of the attraction of educational games. / Bekebrede, G; Harteveld, C; Warmelink, HJG; Meijer, SA.

Student usability in educational software and games: improving experiences. IGI Global, 2013. p. 138-160.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Beauty or the beast

T2 - Importance of the attraction of educational games

AU - Bekebrede, G

AU - Harteveld, C

AU - Warmelink, HJG

AU - Meijer, SA

PY - 2013

Y1 - 2013

M3 - Chapter

SN - 978-1-466-61988-3

SP - 138

EP - 160

BT - Student usability in educational software and games: improving experiences

PB - IGI Global

ER -

Bekebrede G, Harteveld C, Warmelink HJG, Meijer SA. Beauty or the beast: Importance of the attraction of educational games. In Student usability in educational software and games: improving experiences. IGI Global. 2013. p. 138-160