Abstract
Many studies have demonstrated that by embracing technological developments the quality of education improves, with evidence coming from virtual reality, serious gaming, and intelligent tutoring systems. In addition, by taking advantage of sensing technologies and learning analytics it becomes possible to monitor individual and group learning performance online and intervene when a student struggles, thus providing personalized education. However, immersive media offers an extra advantage, one that can affect many. Whereas in the past, educational technologies were implemented locally, within a school or school district, it has become conceivable to put new technological opportunities into effect worldwide. By taking advantage of cloud computing, 5G networks, and virtual reality headsets (or their proxies), it is now possible to deliver educational content that is developed anywhere in the world, everywhere in the world. The current paper describes what it takes to provide high quality education worldwide, given the existing hardware and software options, and illustrates these opportunities with the SpaceBuzz initiative and the accompanying educational program.
Original language | English |
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Pages (from-to) | 43-51 |
Journal | International Telecommunications Union (ITU) |
Volume | 3 |
Issue number | 1 |
Publication status | Published - 29 May 2020 |
Keywords
- Artificial Intelligence
- education
- intelligent tutoring systems
- learning analytics
- serious gaming
- Virtual Reality
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Questionnaire and gaze data children in VR experiment 2019
Van Limpt-Broers, A. (Creator), Louwerse, M. (Creator) & Postma, M. (Creator), DataverseNL, 6 Apr 2021
DOI: 10.34894/eazeg6, https://doi.org/10.34894%2Feazeg6
Dataset