Building game scripting DSL's with the Metacasanova metacompiler

Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, G. Maggiore

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Entertainment
    PublisherSpringer Verlag
    Pages231
    Number of pages242
    DOIs
    Publication statusPublished - 2016
    EventIntelligent Technologies for Interactive Entertainment - Utrecht, Netherlands
    Duration: 28 Jun 201630 Jun 2016
    Conference number: 8

    Publication series

    NameLNICST
    Volume178

    Conference

    ConferenceIntelligent Technologies for Interactive Entertainment
    CountryNetherlands
    CityUtrecht
    Period28/06/1630/06/16

    Cite this

    Di Giacomo, F., Abbadi, M., Cortesi, A., Spronck, P., & Maggiore, G. (2016). Building game scripting DSL's with the Metacasanova metacompiler. In Intelligent Technologies for Interactive Entertainment (pp. 231). (LNICST; Vol. 178). Springer Verlag. https://doi.org/10.1007/978-3-319-49616-0_22
    Di Giacomo, Francesco ; Abbadi, Mohamed ; Cortesi, Agostino ; Spronck, Pieter ; Maggiore, G. / Building game scripting DSL's with the Metacasanova metacompiler. Intelligent Technologies for Interactive Entertainment. Springer Verlag, 2016. pp. 231 (LNICST).
    @inproceedings{ba073e300a3d469f9b55623fc118d6cd,
    title = "Building game scripting DSL's with the Metacasanova metacompiler",
    author = "{Di Giacomo}, Francesco and Mohamed Abbadi and Agostino Cortesi and Pieter Spronck and G. Maggiore",
    year = "2016",
    doi = "https://doi.org/10.1007/978-3-319-49616-0_22",
    language = "English",
    series = "LNICST",
    publisher = "Springer Verlag",
    pages = "231",
    booktitle = "Intelligent Technologies for Interactive Entertainment",
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    Di Giacomo, F, Abbadi, M, Cortesi, A, Spronck, P & Maggiore, G 2016, Building game scripting DSL's with the Metacasanova metacompiler. in Intelligent Technologies for Interactive Entertainment. LNICST, vol. 178, Springer Verlag, pp. 231, Intelligent Technologies for Interactive Entertainment, Utrecht, Netherlands, 28/06/16. https://doi.org/10.1007/978-3-319-49616-0_22

    Building game scripting DSL's with the Metacasanova metacompiler. / Di Giacomo, Francesco; Abbadi, Mohamed; Cortesi, Agostino; Spronck, Pieter; Maggiore, G.

    Intelligent Technologies for Interactive Entertainment. Springer Verlag, 2016. p. 231 (LNICST; Vol. 178).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - Building game scripting DSL's with the Metacasanova metacompiler

    AU - Di Giacomo, Francesco

    AU - Abbadi, Mohamed

    AU - Cortesi, Agostino

    AU - Spronck, Pieter

    AU - Maggiore, G.

    PY - 2016

    Y1 - 2016

    U2 - https://doi.org/10.1007/978-3-319-49616-0_22

    DO - https://doi.org/10.1007/978-3-319-49616-0_22

    M3 - Conference contribution

    T3 - LNICST

    SP - 231

    BT - Intelligent Technologies for Interactive Entertainment

    PB - Springer Verlag

    ER -

    Di Giacomo F, Abbadi M, Cortesi A, Spronck P, Maggiore G. Building game scripting DSL's with the Metacasanova metacompiler. In Intelligent Technologies for Interactive Entertainment. Springer Verlag. 2016. p. 231. (LNICST). https://doi.org/10.1007/978-3-319-49616-0_22