Abstract
Managing the flow of time and the coordination of multiple components in games (and other highly interactive applications) is a challenging task. Therefore game development requires a lot of effort, even for (apparently) simple scenarios. To reduce the cost and effort of game development, we designed a new computer language called “Casanova 2”. Using a case study, we demonstrate that Casanova 2 can be used to implement typical game scenario’s using functional programming constructs. Our evaluation shows that it has both a high performance and a high
usability.
usability.
Original language | English |
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Title of host publication | Serious Games |
Subtitle of host publication | Proceedings of the First Joint International Conference, JCSG 2015 |
Publisher | Springer Verlag |
Pages | 123-134 |
Number of pages | 12 |
Volume | LNCS 9090 |
Publication status | Published - 2015 |
Event | JCSG 2015 - Huddersfield, United Kingdom Duration: 3 Jun 2015 → 4 Jun 2015 |
Conference
Conference | JCSG 2015 |
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Country/Territory | United Kingdom |
City | Huddersfield |
Period | 3/06/15 → 4/06/15 |