Centralized Versus Decentralized Team Coordination Using Dynamic Scripting

Armon Toubman, Jan Joris Roessingh, P.H.M. Spronck, Aske Plaat, H.J. van den Herik

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    2 Citations (Scopus)
    88 Downloads (Pure)


    Computer generated forces (CGFs) must display realistic behavior for tactical training simulations to yield an effective training experience. Tradionally, the behavior of CGFs is scripted. However, there are three drawbacks, viz. (1) scripting limits the adaptive behavior of CGFs, (2) creating scripts is difficult and
    (3) it requires scarce domain expertise. A promising machine learning technique
    is the dynamic scripting of CGF behavior. In simulating air combat scenarios, team behavior is important, both with and without communication. While dynamic scripting has been reported to be effective in creating behavior for
    single fighters, it has not often been used for team coordination. The dynamic
    scripting technique is sufficiently flexible to be used for different team coordination methods. In this paper, we report the first results on centralized
    coordination of dynamically scripted air combat teams, and compare these results to a decentralized approach from earlier work. We find that using
    the centralized approach leads to higher performance and more efficient learning, although creativity of the solutions seems bounded by the reduced complexity.
    Original languageEnglish
    Title of host publicationProceedings of the 28th European Simulation and Modelling Conference, ESM'2014
    Publication statusPublished - 2014
    Event28th European Simulation and Modelling Conference - ESM'2014' - University of Porto, Porto, Portugal
    Duration: 22 Oct 201424 Oct 2014


    Conference28th European Simulation and Modelling Conference - ESM'2014'


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