Activities per year
Abstract
This chapter discusses the comic potential that originates in the way players of digital games take on the dual position of being at once a played self that is internal to the gameworld and a playing self that perceives this world from the outside. I first describe the comic attitude as it is defined within philosophy: as an attitude of distanced and dispassionate reflection towards an incongruity. I then show how the dual position of players during gameplay not only is characterized by incongruities, such as contradictions between the apparent seriousness and the ultimate triviality of in-game actions, but also allows players to dispassionately reflect on these incongruities. I thus argue that digital gameplay entails the inherent possibility of turning players into both a comic object and a laughing subject.
Original language | English |
---|---|
Title of host publication | Video Games and Comedy |
Editors | Krista Bonello Rutter Giappone, Tomasz Majkowski, Jaroslav Švelch |
Publisher | Springer |
Pages | 35-52 |
Number of pages | 18 |
ISBN (Electronic) | 978-3-030-88338-6 |
ISBN (Print) | 978-3-030-88337-9 |
DOIs | |
Publication status | Published - 2022 |
Externally published | Yes |
Keywords
- Virtual Subjectivity
- Philosophy of Humour
- Comedy
Fingerprint
Dive into the research topics of 'Comedy and the Dual Position of the Player'. Together they form a unique fingerprint.Activities
- 2 Invited talk
-
Humor in Videogames
Van de Mosselaer, N. (Speaker)
17 Sept 2024Activity: Talk or presentation types › Invited talk › Popular
-
Games and Comedy
Van de Mosselaer, N. (Speaker)
10 Apr 2024Activity: Talk or presentation types › Invited talk › Popular
Press/Media
-
Interview on Gameplay, Fictionality, & Video Game Glitches for Brandon Polite's series "Philosophers Discussing Art"
17/02/23
1 Media contribution
Press/Media: Expert Comment