Comics and Religion in Liquid Modernity

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Since the early twenty-first century, the study of comic books, manga, and graphic novels has taken off. Religion is involved with comics in several ways. De Groot distinguishes four questions. How do religions use and respond to comics? How do comics represent and criticize religion? When does the social role of comics resemble the social role of religion? And finally: what and how do comics teach about religion, culture, and society? These issues structure a systematic collection of essays that gives an impetus to the new field of research into comics and religion from a sociological perspective. In liquid modernity, the articulation of the sacred is no longer governed by religions. Religion is both “in there,” and “out there,” mediatized also by cartoons, comics, and animated movies.
Original languageEnglish
Title of host publicationComics, Culture, and Religion
Subtitle of host publicationFaith Imagined
EditorsKees de Groot
Place of PublicationLondon
PublisherBloomsbury Academic
Pages3-10
Number of pages8
ISBN (Electronic)9781350321601
ISBN (Print)9781350321588
DOIs
Publication statusPublished - 30 Aug 2023

Keywords

  • Comics
  • Manga
  • Graphic novels
  • Popular culture
  • Liquid modenity
  • Religion
  • Sacred

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  • Comics, Culture, and Religion: Faith Imagined

    de Groot, K. (Editor), Trysnes, I., Lundmark, E., Häger, A., Kauranen, R., Prince, M. J., GhaneaBassiri, K., Biano, I., MacWilliams, M., Sjö, S., Undheim, S., Reichelt Foereland, L. & Monnot, C., 30 Aug 2023, London: Bloomsbury Academic. 264 p.

    Research output: Book/ReportBook editingScientificpeer-review

    Open Access

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