TY - BOOK
T1 - Comics, Culture, and Religion
T2 - Faith Imagined
AU - Trysnes, Irene
AU - Lundmark, Evelina
AU - Häger, Andreas
AU - Kauranen, Ralf
AU - Prince, Michael J.
AU - GhaneaBassiri, Kambiz
AU - Biano, Ilaria
AU - MacWilliams, Mark
AU - Sjö, Sofia
AU - Undheim, Sissel
AU - Reichelt Foereland, Line
AU - Monnot, Christophe
A2 - de Groot, Kees
N1 - Copyright year: 2024.
First published in open access: November 15, 2023.
PY - 2023/8/30
Y1 - 2023/8/30
N2 - Since the early twenty-first century, the study of comic books, manga, and graphic novels has taken off. This systematic collection of essays gives an impetus to this field of research from a sociological perspective and discusses comics’ relations with a large diversity of religions, including Christianity, Islam, Judaism, Hinduism, Japanese religions, and Zoroastrianism, but also the rituals, ethics, and worldviews that pop up in the comics milieu itself. It aims to further our understanding of comics as an important and transformative part of popular culture and of religion as a social phenomenon in all its variety. The volume departs from the notion that in liquid modernity, the boundaries between the institutional spheres have become fluid, the religious sphere included. It consists of four parts that answer the following questions: How do religions use and respond to comics? How do comics represent and criticize religion? When does the social role of comics resemble the social role of religion? And finally: what and how do comics teach about religion, culture, and society? Comics, religion, and society intersect in various ways. De Groot shows how comics are a way of doing, encountering, and making religion in liquid modernity. In contemporary societies, the articulation of the sacred is no longer governed by religions. Religion is both “in there,” and “out there,” mediatized also by cartoons, comics, and animated movies. Comics both serve the imaginative dimension of lived religion, contain religious imagery beyond the control of religious authorities, and contribute to the construction of imagined faith.
AB - Since the early twenty-first century, the study of comic books, manga, and graphic novels has taken off. This systematic collection of essays gives an impetus to this field of research from a sociological perspective and discusses comics’ relations with a large diversity of religions, including Christianity, Islam, Judaism, Hinduism, Japanese religions, and Zoroastrianism, but also the rituals, ethics, and worldviews that pop up in the comics milieu itself. It aims to further our understanding of comics as an important and transformative part of popular culture and of religion as a social phenomenon in all its variety. The volume departs from the notion that in liquid modernity, the boundaries between the institutional spheres have become fluid, the religious sphere included. It consists of four parts that answer the following questions: How do religions use and respond to comics? How do comics represent and criticize religion? When does the social role of comics resemble the social role of religion? And finally: what and how do comics teach about religion, culture, and society? Comics, religion, and society intersect in various ways. De Groot shows how comics are a way of doing, encountering, and making religion in liquid modernity. In contemporary societies, the articulation of the sacred is no longer governed by religions. Religion is both “in there,” and “out there,” mediatized also by cartoons, comics, and animated movies. Comics both serve the imaginative dimension of lived religion, contain religious imagery beyond the control of religious authorities, and contribute to the construction of imagined faith.
KW - Comics
KW - Mediatization
KW - Liquid modernity
KW - Manga
KW - Graphic novels
KW - Popular culture
KW - Religion
KW - Sociology
KW - Sacred
KW - Imagination
U2 - 10.5040/9781350321618
DO - 10.5040/9781350321618
M3 - Book editing
SN - 9781350321588
BT - Comics, Culture, and Religion
PB - Bloomsbury Academic
CY - London
ER -