Common foundations underlying gaming/simulation and psychodrama

P. de Laat, J.L.A. Geurts

Research output: Chapter in Book/Report/Conference proceedingChapterScientific

Original languageEnglish
Title of host publicationWhy do games work? In search of the active substance
EditorsL. de Caluwe, G.J. Hofstede, V. Peters
Place of PublicationDeventer
PublisherKluwer
Pages105-116
Publication statusPublished - 2008

Cite this

de Laat, P., & Geurts, J. L. A. (2008). Common foundations underlying gaming/simulation and psychodrama. In L. de Caluwe, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 105-116). Deventer: Kluwer.
de Laat, P. ; Geurts, J.L.A. / Common foundations underlying gaming/simulation and psychodrama. Why do games work? In search of the active substance. editor / L. de Caluwe ; G.J. Hofstede ; V. Peters. Deventer : Kluwer, 2008. pp. 105-116
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de Laat, P & Geurts, JLA 2008, Common foundations underlying gaming/simulation and psychodrama. in L de Caluwe, GJ Hofstede & V Peters (eds), Why do games work? In search of the active substance. Kluwer, Deventer, pp. 105-116.

Common foundations underlying gaming/simulation and psychodrama. / de Laat, P.; Geurts, J.L.A.

Why do games work? In search of the active substance. ed. / L. de Caluwe; G.J. Hofstede; V. Peters. Deventer : Kluwer, 2008. p. 105-116.

Research output: Chapter in Book/Report/Conference proceedingChapterScientific

TY - CHAP

T1 - Common foundations underlying gaming/simulation and psychodrama

AU - de Laat, P.

AU - Geurts, J.L.A.

PY - 2008

Y1 - 2008

M3 - Chapter

SP - 105

EP - 116

BT - Why do games work? In search of the active substance

A2 - de Caluwe, L.

A2 - Hofstede, G.J.

A2 - Peters, V.

PB - Kluwer

CY - Deventer

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de Laat P, Geurts JLA. Common foundations underlying gaming/simulation and psychodrama. In de Caluwe L, Hofstede GJ, Peters V, editors, Why do games work? In search of the active substance. Deventer: Kluwer. 2008. p. 105-116