TY - GEN
T1 - Considerations for virtual environments for upper limb rehabilitation tasks
AU - Powell, V.
AU - Powell, W.
AU - Simmonds, M.
N1 - Publisher Copyright:
Copyright 2014 ACM.
Copyright:
Copyright 2015 Elsevier B.V., All rights reserved.
PY - 2014/5/27
Y1 - 2014/5/27
N2 - Shoulder pain and dysfunction are relatively common, but traditional treatment approaches and their efficacy are beset with problems, due in part, to the lack of adherence to therapeutic exercise programmes. The use of novel technology to support rehabilitation is increasing in popularity, with some evidence that it may be able to decrease the perception of pain, and improve movement quality, engagement and compliance with therapy. However, indiscriminate use of off-the-shelf games technology or haphazard approaches to the design of rehabilitation applications and virtual environments may not only reduce the potential benefits, but may even exacerbate the underlying problems. We consider the potential and the pitfalls associated with the use of novel technology in virtual reality rehabilitation, and suggest some strategies for reducing the risks and optimising therapeutic outcomes in virtual environments.
AB - Shoulder pain and dysfunction are relatively common, but traditional treatment approaches and their efficacy are beset with problems, due in part, to the lack of adherence to therapeutic exercise programmes. The use of novel technology to support rehabilitation is increasing in popularity, with some evidence that it may be able to decrease the perception of pain, and improve movement quality, engagement and compliance with therapy. However, indiscriminate use of off-the-shelf games technology or haphazard approaches to the design of rehabilitation applications and virtual environments may not only reduce the potential benefits, but may even exacerbate the underlying problems. We consider the potential and the pitfalls associated with the use of novel technology in virtual reality rehabilitation, and suggest some strategies for reducing the risks and optimising therapeutic outcomes in virtual environments.
KW - Compliance
KW - Distance estimation
KW - Reaching and grasping
KW - Rehabilitation
KW - Upper limb
KW - Virtual environments
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84939232484&partnerID=8YFLogxK
U2 - 10.1145/2674396.2674451
DO - 10.1145/2674396.2674451
M3 - Conference contribution
AN - SCOPUS:84939232484
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2014
PB - Association for Computing Machinery
T2 - 7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014
Y2 - 27 May 2014 through 30 May 2014
ER -