Considerations for virtual environments for upper limb rehabilitation tasks

V. Powell, W. Powell, M. Simmonds

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

Shoulder pain and dysfunction are relatively common, but traditional treatment approaches and their efficacy are beset with problems, due in part, to the lack of adherence to therapeutic exercise programmes. The use of novel technology to support rehabilitation is increasing in popularity, with some evidence that it may be able to decrease the perception of pain, and improve movement quality, engagement and compliance with therapy. However, indiscriminate use of off-the-shelf games technology or haphazard approaches to the design of rehabilitation applications and virtual environments may not only reduce the potential benefits, but may even exacerbate the underlying problems. We consider the potential and the pitfalls associated with the use of novel technology in virtual reality rehabilitation, and suggest some strategies for reducing the risks and optimising therapeutic outcomes in virtual environments.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2014
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450327466
DOIs
Publication statusPublished - 27 May 2014
Externally publishedYes
Event7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014 - Rhodes, Greece
Duration: 27 May 201430 May 2014

Publication series

NameACM International Conference Proceeding Series
Volume2014-May

Conference

Conference7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014
CountryGreece
CityRhodes
Period27/05/1430/05/14

Keywords

  • Compliance
  • Distance estimation
  • Reaching and grasping
  • Rehabilitation
  • Upper limb
  • Virtual environments
  • Virtual reality

Fingerprint Dive into the research topics of 'Considerations for virtual environments for upper limb rehabilitation tasks'. Together they form a unique fingerprint.

Cite this