Deep learning for classifying Battlefield 4 players

Marjolein de Vries, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Entertainment
    PublisherSpringer Verlag
    Pages161-166
    Number of pages5
    Publication statusPublished - 2016
    EventIntelligent Technologies for Interactive Entertainment - Utrecht, Netherlands
    Duration: 28 Jun 201630 Jun 2016
    Conference number: 8

    Publication series

    NameLNICST
    Volume178

    Conference

    ConferenceIntelligent Technologies for Interactive Entertainment
    CountryNetherlands
    CityUtrecht
    Period28/06/1630/06/16

    Cite this

    de Vries, M., & Spronck, P. (2016). Deep learning for classifying Battlefield 4 players. In Intelligent Technologies for Interactive Entertainment (pp. 161-166). (LNICST; Vol. 178). Springer Verlag.
    de Vries, Marjolein ; Spronck, Pieter. / Deep learning for classifying Battlefield 4 players. Intelligent Technologies for Interactive Entertainment. Springer Verlag, 2016. pp. 161-166 (LNICST).
    @inproceedings{411bea48aa534b3f9c3bf9b2cc9d4868,
    title = "Deep learning for classifying Battlefield 4 players",
    author = "{de Vries}, Marjolein and Pieter Spronck",
    year = "2016",
    language = "English",
    series = "LNICST",
    publisher = "Springer Verlag",
    pages = "161--166",
    booktitle = "Intelligent Technologies for Interactive Entertainment",
    address = "Germany",

    }

    de Vries, M & Spronck, P 2016, Deep learning for classifying Battlefield 4 players. in Intelligent Technologies for Interactive Entertainment. LNICST, vol. 178, Springer Verlag, pp. 161-166, Intelligent Technologies for Interactive Entertainment, Utrecht, Netherlands, 28/06/16.

    Deep learning for classifying Battlefield 4 players. / de Vries, Marjolein; Spronck, Pieter.

    Intelligent Technologies for Interactive Entertainment. Springer Verlag, 2016. p. 161-166 (LNICST; Vol. 178).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - Deep learning for classifying Battlefield 4 players

    AU - de Vries, Marjolein

    AU - Spronck, Pieter

    PY - 2016

    Y1 - 2016

    M3 - Conference contribution

    T3 - LNICST

    SP - 161

    EP - 166

    BT - Intelligent Technologies for Interactive Entertainment

    PB - Springer Verlag

    ER -

    de Vries M, Spronck P. Deep learning for classifying Battlefield 4 players. In Intelligent Technologies for Interactive Entertainment. Springer Verlag. 2016. p. 161-166. (LNICST).