Deep learning for classifying Battlefield 4 players

Marjolein de Vries, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Entertainment
    PublisherSpringer Verlag
    Pages161-166
    Number of pages5
    Publication statusPublished - 2016
    EventIntelligent Technologies for Interactive Entertainment - Utrecht, Netherlands
    Duration: 28 Jun 201630 Jun 2016
    Conference number: 8

    Publication series

    NameLNICST
    Volume178

    Conference

    ConferenceIntelligent Technologies for Interactive Entertainment
    CountryNetherlands
    CityUtrecht
    Period28/06/1630/06/16

    Cite this

    de Vries, M., & Spronck, P. (2016). Deep learning for classifying Battlefield 4 players. In Intelligent Technologies for Interactive Entertainment (pp. 161-166). (LNICST; Vol. 178). Springer Verlag.