Designing an educational music game

What if children were calling the tune?

M Nouwen, S Schepers, K Mouws, K Slegers, N Kosten, P Duysburgh

Research output: Contribution to journalArticleScientificpeer-review

Abstract

© 2016 Elsevier B.V. This paper presents the design process of an educational digital music game that offers primary school children a first experience with music education. A four-phased Participatory Design (PD) trajectory was followed: exploratory interviews, Proxy Technology Assessment using the MemoLine instrument, co-design sessions and evaluation of the first demonstrator. This paper describes how PD principles can be used in obtaining design requirements for educational digital music games for children. The results highlight children's desired game features for an educational music game. These include a clear feedback loop, a reward structure based on performance and persistence, chunking of learning content, an autonomous learning path, room for creativity and providing a'private’ practice space while allowing public performance.
Original languageEnglish
Pages (from-to)20-32
Number of pages13
JournalInternational Journal of Child-Computer Interaction
Volume9-10
DOIs
Publication statusPublished - 1 Dec 2016
Externally publishedYes

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music
technology assessment
music lessons
schoolchild
learning
performance
persistence
reward
creativity
primary school
interview
evaluation
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Nouwen, M ; Schepers, S ; Mouws, K ; Slegers, K ; Kosten, N ; Duysburgh, P. / Designing an educational music game : What if children were calling the tune?. In: International Journal of Child-Computer Interaction. 2016 ; Vol. 9-10. pp. 20-32.
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Designing an educational music game : What if children were calling the tune? / Nouwen, M; Schepers, S; Mouws, K; Slegers, K; Kosten, N; Duysburgh, P.

In: International Journal of Child-Computer Interaction, Vol. 9-10, 01.12.2016, p. 20-32.

Research output: Contribution to journalArticleScientificpeer-review

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