Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building such scripts requires time and expertise, and becomes harder as the domain becomes richer and more life-like. These downsides can be reduced by automatically generating behavior for CGFs using machine learning techniques. This paper focuses on Dynamic Scripting (DS), a technique tailored to generating agent behavior. DS searches for an optimal combination of rules from a rule base. Under the assumption that intra-team coordination leads to more effective learning, we propose an extension of DS, called DS+C, with explicit coordination. In a comparison with regular DS we find that the addition of team coordination results in earlier convergence to optimal behavior. In addition, we achieved a performance increase of 20% against an unpredictable opponent. With DS+C, behavior for CGFs can be generated that is more effective since the CGFs act on knowledge achieved by coordination and the behavior converges more efficiently than with regular DS.
|Name||Lecture Notes in Computer Science|
|Conference||27th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2014|
|Country/Territory||Taiwan, Province of China|
|Period||3/06/14 → 6/06/14|