Efficiently computing the Shapley value of connectivity games in low-treewidth graphs

Tom C. van der Zanden, Hans L. Bodlaender, Herbert Hamers

Research output: Contribution to journalArticleScientificpeer-review

Abstract

The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical and practical settings. Unfortunately, in general, computing the Shapley value is computationally intractable. This paper focuses on computing the Shapley value of (weighted) connectivity games. For these connectivity games, which are defined on an underlying (weighted) graph, computing the Shapley value is #P-hard, and thus (likely) intractable even for graphs with a moderate number of vertices. We present an algorithm that can efficiently compute the Shapley value if the underlying graph has bounded treewidth. Next, we apply our algorithm to several real-world (covert) networks. We show that our algorithm can quickly compute exact Shapley values for these networks, whereas in prior work these values could only be approximated using a heuristic method. Finally, it is demonstrated that our algorithm can also efficiently compute the Shapley value time for several larger (artificial) benchmark graphs from the PACE 2018 challenge.
Original languageEnglish
Article number6
Number of pages23
JournalOperational Research
Volume23
Issue number1
DOIs
Publication statusPublished - Mar 2023

Keywords

  • Centrality
  • Game theory
  • Graph theory
  • Social network analysis
  • Treewidth

Fingerprint

Dive into the research topics of 'Efficiently computing the Shapley value of connectivity games in low-treewidth graphs'. Together they form a unique fingerprint.

Cite this