Fun Resistance Bots

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and Computational Intelligence in Games
    Subtitle of host publicationIntegration
    PublisherSchloss Dagstuhl-Leibniz-Zentrum fuer Informatik
    Pages220-222
    Number of pages3
    Publication statusPublished - 2015

    Cite this

    Spronck, P. (2015). Fun Resistance Bots. In Artificial and Computational Intelligence in Games: Integration (pp. 220-222). Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
    Spronck, Pieter. / Fun Resistance Bots. Artificial and Computational Intelligence in Games: Integration. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2015. pp. 220-222
    @inbook{713cfbe6ca94456aaf991012d22a23ef,
    title = "Fun Resistance Bots",
    author = "Pieter Spronck",
    year = "2015",
    language = "English",
    pages = "220--222",
    booktitle = "Artificial and Computational Intelligence in Games",
    publisher = "Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik",

    }

    Spronck, P 2015, Fun Resistance Bots. in Artificial and Computational Intelligence in Games: Integration. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, pp. 220-222.

    Fun Resistance Bots. / Spronck, Pieter.

    Artificial and Computational Intelligence in Games: Integration. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2015. p. 220-222.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Fun Resistance Bots

    AU - Spronck, Pieter

    PY - 2015

    Y1 - 2015

    M3 - Chapter

    SP - 220

    EP - 222

    BT - Artificial and Computational Intelligence in Games

    PB - Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik

    ER -

    Spronck P. Fun Resistance Bots. In Artificial and Computational Intelligence in Games: Integration. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik. 2015. p. 220-222