Getting around in google cardboard--exploring navigation preferences with low-cost mobile VR

Wendy Powell*, Vaughan Powell, Phillip Brown, Marc Cook, Jahangir Uddin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In recent years there has been a paradigm shift in the uptake and use of Virtual Reality (VR). Advances in graphics rendering, and the introduction of low-cost VR headsets has brought VR into the reach of ordinary consumers. Google Cardboard VR viewers cost just a few dollars and work with most smart phones, enabling mobile VR to truly enter the domain of the everyday. However, these headsets are currently generally used for passive entertainment or viewing 360 degree media, and are not ideally suited to active exploration of a virtual space. In this paper we present our preliminary evaluation of three approaches to travel and navigation.
Original languageEnglish
Title of host publicationEveryday Virtual Reality (WEVR), 2016 IEEE 2nd Workshop on
Publication statusPublished - 2016
Externally publishedYes

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