Go with the flow: How children's persuasion knowledge is associated with their state of flow and emotions during advergame play

Ini Vanwesenbeeck*, Koen Ponnet, Michel Walrave

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

Abstract

This study investigates children's persuasion knowledge towards an advergame. Based on the theory of limited capacity and the PAD dimensions of emotions (i.e. pleasure, arousal and dominance), we propose a model in which persuasion knowledge is associated with game flow, and in which game flow is subsequently related to self-reported player emotions. To test this model, 200 respondents between 7 and 12years old were asked to play an advergame and to complete a survey addressing self-reported emotions, persuasion knowledge and game flow. Structural equation modelling partially confirms our model. Both managerial and ethical implications are discussed in the paper. Copyright (C) 2015 John Wiley & Sons, Ltd.

Original languageEnglish
Pages (from-to)38-47
Number of pages10
JournalJournal of Consumer Behaviour
Volume15
Issue number1
DOIs
Publication statusPublished - 2016

Keywords

  • SELF-ASSESSMENT MANNEQUIN
  • AROUSAL
  • ENVIRONMENTS
  • PREFERENCES
  • PLEASURE
  • MODEL
  • FOOD
  • EXPERIENCE
  • IMPACT
  • ADS

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