Abstract
People interact with semi-intelligent machines during their daily lives. They desire systems to
respond intelligently to requests. While improvements to the interaction between humans and AI have been made over the years, these systems are a long way from responding like a human partner. Virtual (game) worlds are an ideal environment in which to experiment with the interaction between humans and AI, due to their similarity with real world environments and the presence of agents that represent “real people” that make decisions and interact among them.
In recent years, the number of ways in which players can interact with games have increased
considerably: from the traditional mouse, keyboard, and controller, to responding to natural
movements, facial expressions, voice, eye movements and brain signals, among others. This
seminar brought together scientists, researchers, and industrial developers who specialize in
intelligent interaction between humans and computer agents in virtual (game) environments. This report documents the program and its outcomes.
respond intelligently to requests. While improvements to the interaction between humans and AI have been made over the years, these systems are a long way from responding like a human partner. Virtual (game) worlds are an ideal environment in which to experiment with the interaction between humans and AI, due to their similarity with real world environments and the presence of agents that represent “real people” that make decisions and interact among them.
In recent years, the number of ways in which players can interact with games have increased
considerably: from the traditional mouse, keyboard, and controller, to responding to natural
movements, facial expressions, voice, eye movements and brain signals, among others. This
seminar brought together scientists, researchers, and industrial developers who specialize in
intelligent interaction between humans and computer agents in virtual (game) environments. This report documents the program and its outcomes.
Original language | English |
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Publisher | Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik |
Number of pages | 82 |
DOIs | |
Publication status | Published - 2023 |