Abstract
What do players of videogames mean when they say they want to shoot zombies? Surely they know that the zombies are not real, and that they cannot really shoot them, but only control a fictional character who does so. Some philosophers of fiction argue that we need the concept of imaginative desires (or ‘i-desires’) to explain situations in which people feel desires towards fictional characters or desires that motivate pretend actions. Others claim that we can explain these situations without complicating human psychology with a novel mental state. Within their debates, however, these scholars exclusively focus on non-interactive fictions and children’s games of make-believe. In this paper, I argue that our experience of immersive, interactive fictions like videogames gives us cause to reappraise the concept of imaginative desires. Moreover, I describe how i-desires are a useful conceptual tool within videogame development and can shed new light on apparently immoral in-game actions.
Original language | English |
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Pages (from-to) | 241-251 |
Number of pages | 10 |
Journal | The British Journal of Aesthetics |
Volume | 60 |
Issue number | 3 |
DOIs | |
Publication status | Published - 9 Dec 2019 |
Externally published | Yes |
Keywords
- Videogames
- Fictional Character
- Mental State
- Immersive