TY - GEN
T1 - Inside looking out or outside looking in? An evaluation of visualisation modalities to support the creation of a substitutional virtual environment
AU - Garcia, Jose F.
AU - Simeone, Adalberto L.
AU - Higgins, Matthew
AU - Powell, Wendy
AU - Powell, Vaughan
N1 - Publisher Copyright:
© 2018 Copyright held by the owner/author(s).
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2018/5/29
Y1 - 2018/5/29
N2 - Current Virtual Reality systems only allow users to draw a rectangular perimeter to mark the room-scale area they intend to use. Domestic environments can include furniture and other obstacles that hinder the ease with which users can naturally walk. By leveraging the benefits of passive haptics, users can match physical objects with virtual counterparts, to create substitutional environments. In this paper we explore two visualisation modalities to aid in the creation of a coarse virtual representation of the physical environment, by marking out the volumes of space where physical obstacles are located, to support the substitution process. Our study investigates whether this process is better supported by an inside-looking-out 3D User Interface (that is, viewing the outside world while immersed in Virtual Reality) or from an outside-looking-in one (while viewing the Virtual Environment through an external device, such as a tablet). Results show that the immersive option resulted in better accuracy and was the one with the highest overall preference ratings.
AB - Current Virtual Reality systems only allow users to draw a rectangular perimeter to mark the room-scale area they intend to use. Domestic environments can include furniture and other obstacles that hinder the ease with which users can naturally walk. By leveraging the benefits of passive haptics, users can match physical objects with virtual counterparts, to create substitutional environments. In this paper we explore two visualisation modalities to aid in the creation of a coarse virtual representation of the physical environment, by marking out the volumes of space where physical obstacles are located, to support the substitution process. Our study investigates whether this process is better supported by an inside-looking-out 3D User Interface (that is, viewing the outside world while immersed in Virtual Reality) or from an outside-looking-in one (while viewing the Virtual Environment through an external device, such as a tablet). Results show that the immersive option resulted in better accuracy and was the one with the highest overall preference ratings.
KW - Substitutional Reality
KW - Virtual Environments
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85048861015&partnerID=8YFLogxK
U2 - 10.1145/3206505.3206529
DO - 10.1145/3206505.3206529
M3 - Conference contribution
AN - SCOPUS:85048861015
T3 - Proceedings of the Workshop on Advanced Visual Interfaces AVI
BT - AVI 2018 - Proceedings of the 2018 International Conference on Advanced Visual Interfaces
A2 - Catarci, Tiziana
A2 - Marrella, Andrea
A2 - Leotta, Francesco
A2 - Mecella, Massimo
PB - Association for Computing Machinery
T2 - 14th International Conference on Advanced Visual Interfaces, AVI 2018
Y2 - 29 May 2018 through 1 June 2018
ER -