Abstract
In this study we examine playing styles in four
popular Massively Multiplayer Online Games (MMOGs), namely
Battlefield 4, Counter-Strike, Dota 2, and Destiny. We investigate
to what extent national culture influences these playing styles,
and whether players from countries with similar cultures exhibit
similar playing styles as well. We gathered playing style information
from hundreds of thousands of players of these games, and
applied correlation and clustering algorithms to relate playing
styles to nationalities and to Hofstede cultural dimensions. We
found that playing styles are influenced by nationality and
cultural dimensions, and that there are clear similarities between
the playing styles of similar cultures. In particular, the Hofstede
dimension “Individualism” explained most of the variance in
playing styles between national cultures for the games that we
examined.
popular Massively Multiplayer Online Games (MMOGs), namely
Battlefield 4, Counter-Strike, Dota 2, and Destiny. We investigate
to what extent national culture influences these playing styles,
and whether players from countries with similar cultures exhibit
similar playing styles as well. We gathered playing style information
from hundreds of thousands of players of these games, and
applied correlation and clustering algorithms to relate playing
styles to nationalities and to Hofstede cultural dimensions. We
found that playing styles are influenced by nationality and
cultural dimensions, and that there are clear similarities between
the playing styles of similar cultures. In particular, the Hofstede
dimension “Individualism” explained most of the variance in
playing styles between national cultures for the games that we
examined.
Original language | English |
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Pages (from-to) | 36-45 |
Number of pages | 10 |
Journal | IEEE Transactions on Computational Intelligence and AI in Games |
Volume | 14 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2022 |